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Flash Professional 8 Advanced. ActionScript



Advanced Flash Professional 8: ActionScript Total Training for
Advanced Flash Professional 8
ActionScript

Hosted by John Ulliman

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Course Outline
Disc. 1 | 2
Part 1. - EXPLORING ACTIONSCRIPT

Chapter 1: GETTING STARTED (1:05:12 min)
1. The Trace Function & Comments
2. ActionScript Preferences & the Check Syntax Button
3. The Actions Panel
4. Creating a Variable
5. Identifying & Measuring Movie Clips
6. Accessing the Values of Movie Clip Properties
7. Changing the Properties of Other Movie Clips
8. Adding Dynamic Text & Buttons
9. Using the TextField.text Property of Dynamic Text
10. Best Practices for Working with String & Number Variables
11. Using Script Assist to Attach Script to a Button
12. Keeping Your Script Organized
13. Connecting All the Actions Together


Chapter 2: ACTIONSCRIPT SYNTAX & STRUCTURE (1:07:46 min)
1. Changing the Position and Size of an Object
2. Introducing Dot Syntax
3. Using the Movie Explorer
4. Placing Objects Inside Other Objects Using Paths
5. Comparing Absolute vs. Relative Paths
6. Altering the Parent of an Object
7. Using the Insert a Target Path Tool
8. De.ning Classes, Objects, Properties, Methods, & Events
9. Adding an Event Handler to a Movie Clip
10. Making Things Easier by Declaring Object Types
11. Building a Button
12. Using a Method to Add a Specific Action to a button
13. Understanding the Purpose of Objects e.g. Date
14. Using Various Methods to Obtain Specific Date Data
15. Creating a Named Dynamic Text Field

Chapter 3: TEXT & FORM HANDLING (54:20 min)
1. Creating Dynamic Text Fields from Static Text
2. Using ActionScript to Insert Text into a Field
3. Modifying TextField Properties to Size & Wrap Text
4. Overview of Creating Text Fields with ActionScript
5. Creating New Text Fields with ActionScript
6. Changing Text Color with ActionScript
7. Changing Text Properties with a TextFormat Object
8. Using setNewTextFormat, Grouping Scripts & Auto Format
9. Embedding Fonts into a Flash Movie
10. Creating Input Text Fields
11. Retrieving Data from Input Fields
12. Exporting Data to a Website via URL
13. Adding Navigation Between the Form & Home Text

Chapter 4: WORKING ON EXTERNAL DATA (1:11:43 min)
1. Importing Data from a Text File Using a LoadVars Object
2. Accessing Variables in a Text File
3. Setting Up How the Data Displays on Screen
4. Setting Up a Navigation System to Access Variables
5. Introducing Components
6. Setting Parameters & Using ActionScript to Load Lables
7. Using a TextArea Component
8. Linking the ComboBox Data to the TextArea Data
9. Setting Up an XMLConnector to Bring in Data
10. Setting Up a Binding in the Component Inspector
11. Binding an Array of Data to the ComboBox
12. Binding the Description to the ComboBox
13. Assigning the Default Value for the Selected Index
14. Adding Areas & Setting Up Their Bindings
15. Using a Loader Component to Load Graphics
16. Adding Image Loaders for the Sun & Water Indicators
17. Changing Styles with ActionScript

Chapter 5: ANIMATING WITH ACTIONSCRIPT (1:19:44 min)
1. Creating Simple Animations with ActionScript
2. Using Buttons to Play & Stop Animations
3. Writing Script to Control the Alpha of a Movie Clip
4. Using a Conditional Statement to Create Smarter Animations
5. Creating a Reusable Function
6. Adjusting the Speed of the Animation
7. Creating Buttons to Fade In & Out
8. Varying the Speed of an Animation
9. Creating & Using Functions
10. Animating with the SetInterval Function
11. Animating with Transitions
12. Animating with the Easing Parameter
13. Adding Tweens to an Animation
14. Comparing Di.erent Methods of Tweening
15. Final Comments & Credits

Part 2. - PUTTING ACTIONSCRIPT TO WORK

Chapter 1: MAKING FLASH WEBSITE STRUCTURES (1:08:14 min)
1. Setting Up a Basic Slide Presentation
2. Masking JPEGs to Use as Background Images
3. Setting Up a Reusable Text Animation
4. Creating New Slide Screens Using Established Layout
5. Adjusting the Text Background to Match the Text
6. Working with Form Screens
7. Creating Buttons Based on ActionScript
8. Using ActionScript to Add Styles to Buttons
9. Using ActionScript to Set Up Button Behaviors
10. Using Tween Classes to Create a Tracking Pointer
11. Using the Go To Slide Method

Chapter 2: BUILDING A BASIC GAME (55:48 min)
1. Placing the Button & the Bubble
2. Using the Math Function for Random Placement
3. Using the Duplicate Movie Clip Function
4. Storing the Movement of a Bubble in an "initObject"
5. Making the Bubbles Move Randomly
6. Staying Inside a Frame with Conditional Statements
7. Setting Up a hitTest
8. Rotation, Alpha & Unloading the MovieClips
9. Making the Pin a Dragable Element
10. Creating More Bubbles with "for" Statements
11. Adding a Sound Object
12. Adding the Score & Starting Position of the Pin

Chapter 3: MORE GAME STRUCTURES (57:44 min)
1. Setting Up the Key Command
2. Creating Variables & Instances to Control Motion
3. Creating a Function to Listen to Keyboard Commands
4. Using the Attach Move Method
5. Creating an Init Bullet to Shoot from the Gun
6. Removing Unused Movie Clips
7. Creating an Init Function for the Aliens
8. Setting Up the Alien Movement
9. Using the Hit Test Method for Movie Clip Collision
10. Setting Up Sounds & Explosions on Contact
11. Setting Up Hits & Misses

Chapter 4: CONTROLLING VIDEO WITH ACTIONSCRIPT (59:42 min)
1. Importing Video & Changing Parameters
2. Managing Video Playback Options
3. Accessing the Control Bar & Video Content
4. Building a Control Bar & Customizing Buttons
5. Setting Up a Video Playlist
6. Placing Cue Points in the Video
7. Using Listener Objects to Get Data from a Cue Point
8. Animating Movie Clips to Sync with Cue Points
9. Setting Up Video & XML Files for Closed Captioning
10. Parsing the XML File
11. Setting up a "for" Loop
12. Assigning the Caption Text to the Cue Points

Chapter 5: PUTTING IT ALL TOGETHER (1:00:02 min)
1. Formatting a Slideshow in ActionScript
2. Extracting Data from an XML File
3. Adding Thumbnails into a Flash Movie
4. Perfecting Rollovers with Nesting & Tweening
5. Building a Function to Generalize Script
6. Loading Mulitple Images Using a Single Function
7. Arranging Thumbnail Positions in a Flash Movie
8. Using a SetInterval Function to Animate Images
9. Coordinating Animation with the User's Mouse Movement

Disc. 1 | 2





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