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Total Training for
Adobe® Flash® Lite 2.1
Creating Mobile Applications
Hosted by Dale Rankine
Highlighted lessons below are available for free.
» Watch them now.
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Course Outline |
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Part 1 - Basics & Best Practices

Chapter 1: Flash Lite Development Fundamentals (18 min)
1. The Flash IDE & Mobile Emulator
2. Moving .SWF Files to a Mobile Device
3. Comparing Vector & Bitmap Images
4. Comparing Movie Clip & Graphic Symbols
Chapter 2: Coding Well Architected Applications (17 min)
1. Assigning Data Type to an Object
2. Using System Capabilities
3. Writing User Defined Functions
4. Returning Data from Functions
5. Final Comments
Part 2 - Developing the User Interface

Chapter 1: Controlling Visual Objects (38 min)
1. Setting Text Field Object Properties
2. Setting Movie Clip Object Properties
3. Referencing Objects & Timelines
4. Customizing the Focus Rectangle
5. Organizing Visual Content with ActionScript
6. Dynamically Attaching Movie Clips
Chapter 2: Handling Device Key Press Events (13 min)
1. Adding ActionScript to Control Soft Keys
2. Creating a Global Key Listener
3. Defining Key Functions
4. Changing Visual Content on Key Events
Chapter 3: ActionScript in Mobile Game Concepts (40 min)
1. Using ActionScript for Animation
2. Creating Methods to Animate Movie Clips
3. Initializing Game Setup
4. Detecting Stage Boundaries
5. Detecting Object Collisions
6. Updating the Score
7. Ending the Game
Chapter 4: Class-Based Development (21 min)
1. Creating & Using ActionScript Classes
2. Linking a Class to an Object
3. Adding Methods & Properties to a Class
4. Extending the Movie Clip Class
5. Managing Scoping with the Delegate Class
Chapter 5: Working With Asynchronous XML Data (38:30 min)
1. Preparing for XML
2. Creating the Object
3. Loading XML
4. Parsing XML
5. Storing XML in Arrays
6. Displaying XML Data from Arrays
7. Validating User Entered Values
Chapter 6: Synchronous XML Data With XML Sockets (45 min)
1. Setting Up a Jabber Server Account
2. Creating an XML Socket Connection
3. Handling the Socket Connection
4. Sending & Receiving XML Data
5. Creating XML for the Server Login
6. Logging into the Jabber Server
7. Creating an XML Node Message
8. Sending an XML Node Message
9. Receiving & Displaying XML Messages
Chapter 7: Persistent Data & Dispatching Events (25 min)
1. Creating a Shared Object
2. Combining Listeners with Shared Objects
3. Writing & Displaying Shared Object Data
4. Creating Dispatch Events
5. Listening & Reacting to Dispatched Events
6. Final Comments
Part 3 - Working with External Media

Chapter 1: Working With Sound in Flash Lite (18 min)
1. Importing Sounds into Flash
2. Loading Sound through ActionScript
3. Controlling Sound through ActionScript
Chapter 2: Working With Video in Flash Lite (15 min)
1. Creating Bundled Device Video
2. Testing for Video Capabilities
3. Using External Device Video
4. Final Comments
Part 4 - Brew & Other Resources

Chapter 1: Creating Flash Lite Content for Brew (11 min)
1. Publishing Content & the BREW Simulator
2. Uploading Applications to BREW Enabled Devices
Chapter 2: The Flash Lite Ecosystem (06 min)
1. Deploying Flash Lite Content
2. Flash Lite on Other Devices
3. Final Comments & Credits
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